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Wednesday, March 8, 2017

Gaming

Using games in a classroom can be a great way to motivate students to learn about something that they may not be particularly interested in otherwise. They can be used to help differentiate instruction by giving students the opportunity to work at their own pace and be rewarded for growing and incremental accomplishments rather than finishing a complete task. Willis (2011) discusses the benefits of incremental goal progress stating that “when the brain receives that feedback that this progress has been made, it reinforces the networks used to succeed” meaning that players will want to continue to achieve a dopamine reward and will continue to work at the next level, and then the next level.

Though I do not agree with most of his views on Millenials and the fact that they should not be blamed for things like not taking responsibility for their actions, Langlois (2013) discusses the benefits of playing video games today by Millenials versus the games played by Generation X.  He says that today’s are “game worlds where survival and thriving require critical thinking, social collaboration, and lots of trial and error for mastery” as opposed to games like Pong where maybe hand-eye coordination was a benefit.

Games in all forms can benefit students. This does not always mean video games, but could be print based games as well. This type of learning makes it possible for students to discover something that will work for them and can bring them to higher levels than they ever thought possible.

References

Langlois, M. (2013, January 23). Epic every day: What video games and the millenials can teach us if we let them. Retrieved March 8, 2017, from Game Therapist website: http://www.gamertherapist.com/2013/01/23/epic-every-day-what-video-games-and-the-millenials-can-teach-us-if-we-let-them/

Willis, J. W., MD. (2011, April 14). A neurologist makes the case for the video game model as a learning tool. Retrieved March 8, 2017, from Edutopia website: https://www.edutopia.org/blog/neurologist-makes-case-video-game-model-learning-tool

1 comment:

  1. Erin
    I think your blog post was interesting and informative.
    Interesting research on millennials and generation x students.

    ReplyDelete